Startup’s displays engineer light to generate immersive experiences without the headsets

“We are adding a new layer of control between the world of computers and what your eyes see,” says Barmak Heshmat, co-founder of Brelyon and a former MIT postdoc.

One of the biggest reasons virtual reality hasn’t taken off is the clunky headsets that users have to wear. But what if you could get the benefits of virtual reality without the headsets, using screens that computationally improve the images they display?

That’s the goal of the startup Brelyon, which is commercializing a new kind of display and content-rendering approach that immerses users in virtual worlds without requiring them to strap goggles onto their heads.

The displays run light through a processing layer before it reaches users’ eyes, recalculating the image to create ultrawide, visual experiences with depth. The company is also working on a new kind of content-rendering architecture to generate more visually efficient imagery. The result is a 120-inch screen that simulates the sensation of looking out a window into a virtual world, where content pops in and out of existence at different angles and depths, depending on what you feed the display.

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